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“Whenever I play a game, I look for design lessons that I can learn and apply to my own games. Recently, I decided to show these lessons in the form of a video tour of games that make interesting design decisions. The first one is about World of Goo by 2Dboy. Please forgive the stiff narration; I am still getting used to talking to myself :)source...
posted 1 month ago in game, design, programming6 views | 2 jaas | 1 save | reply )

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